Don’t Upgrade Your Toolchain During a Project Dummy
I’m using Haxe for my latest project. As you may be aware, haxe is an active software project, there are a lot of updates. I like to do a ‘haxelib upgrade’ about once a month to stay on top of the latest improvements. Unfortunately this last month that was a big mistake. Recently OpenFL has made some big changes, adding something called Lime (which looks to be a great improvement). I read that they had updated the way sound/music files are handled.
"Great!" I thought, this should take care of any sound weirdness I was experiencing. Unfortunately as soon as I got done updating and rebuilt my project. It loaded, then sputtered out some dying animal sounds and crashed on it’s face. Fantastic I was pushing towards a 1.0 release this week. That’s not going to happen now, then the holidays arrived.
I was able to get things back to a semi-working state by rolling back the haxelib update. If you ever find yourself in this situation don’t panic. You can specify the version of any haxelib library by using this command:
haxelib set <library> <version number>
so for example:
haxelib set openfl 1.1.1
This got me back to a working state, however I was still experiencing an intermittent crash. So it looks like I’ve got my work cut out for me, but in case you were wondering that’s been the source of the current Tidy Bubble delays.
The object of the game is to grow the plant in the middle, you can do that buy increasing it’s water and sun. Your minions are very sensitive to the needs of the plant and will change color depending on it’s state. Blue if the plant needs water, Yellow if it needs sun, and brown if it needs more of both.
W- makes your minions perform a rain dance
S- makes your minions perform a sun dance, doesn’t work during the night time.
First round of Android alpha testing invites have been sent out to everyone who bought the PC version.
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Recently I posted my game to Reddit for free. That was a pretty interesting day. The response was pretty overwhelming and very positive. It definitely answered that nagging question in the back of my mind. Does anyone actually like this game? After working on it for so long it gets hard to distinguish if the game is any good or if you’re just convincing yourself that it is because you’ve invested so much time into it. Thank you Reddit for helping me answer that question and development on Tidy Bubble will continue on.
What’s next for Tidy Bubble then? Well I will probably start working on all the feature requests from the reddit thread. It seemed there were a few bugs as well. Any screen shots of the game crashing would be appreciated. Making sure the game runs ok on Intel GPUs is also a top priority.
One of the big features that I had in the game and took out was a store. I’d really like to revisit that feature. I think after clearing a level there should be some kind of random drop, and perhaps a tallying of currency of some sort that can be used in the store. Some items I was thinking having available to purchase would be: a slightly larger ball, temporary slow downs/bullet time, and some kind of temporary wall on the bottom that keeps the ball from falling out. And maybe a return of the beam weapons. Let me know if you have any suggestions.
Tidy Bubble version 1.0 is out, you can get it here
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