First round of Android alpha testing invites have been sent out to everyone who bought the PC version.
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Recently I posted my game to Reddit for free. That was a pretty interesting day. The response was pretty overwhelming and very positive. It definitely answered that nagging question in the back of my mind. Does anyone actually like this game? After working on it for so long it gets hard to distinguish if the game is any good or if you’re just convincing yourself that it is because you’ve invested so much time into it. Thank you Reddit for helping me answer that question and development on Tidy Bubble will continue on.
What’s next for Tidy Bubble then? Well I will probably start working on all the feature requests from the reddit thread. It seemed there were a few bugs as well. Any screen shots of the game crashing would be appreciated. Making sure the game runs ok on Intel GPUs is also a top priority.
One of the big features that I had in the game and took out was a store. I’d really like to revisit that feature. I think after clearing a level there should be some kind of random drop, and perhaps a tallying of currency of some sort that can be used in the store. Some items I was thinking having available to purchase would be: a slightly larger ball, temporary slow downs/bullet time, and some kind of temporary wall on the bottom that keeps the ball from falling out. And maybe a return of the beam weapons. Let me know if you have any suggestions.
Tidy Bubble version 1.0 is out, you can get it here
Things are starting to come together, lots of work going into the tutorial level right now. It’s difficult to teach yourself a game you’ve played 10,000 times :)
So people are usually wondering what I’m working on, I thought I’d start a blog to start sharing screen shots, code and various other game related bits.
So here is the first screen shot:
This game is very close to being finished, or at least to a playable beta state. So stay tuned because downloads will be coming soon.